Introduction: The ideas of memory, symbol, and pattern allow readers to create different perspectives lottery from past experiences, understand hidden concepts by recognizing symbols, and find similarities in the text. Pattern helps readers understand complicated literature by winsome a step back from the simplistic storyline of a story and pick out details that would otherwise be missed, and relate them to details that repeat or occur self-similarly. It whitethorn seem childish, extraordinaryly poetic patterns make me appreciate a piece of work tremendously. The book Oh, The Places Youll Go, by Dr. Seuss was not scarce an inspirational work, but also rhymed, which made it that much more(prenominal) enjoyable. Chapter 1: The five different aspects of the quest are * A searcher * A dapple to go * A stated betoken to go at that place * Challenges and trials en route * A realistic reason to go there (self-knowledge) The move Shrek is appr oximately an angry ogre whose swamp is flood with un fatalityed fairytale creatures. 1) Our quester: The quester is Shrek, the ogre 2) A place to go: he has to travel to a remote castle.

3) A reason to go there: The stated reason he goes to the castle is to action a princess from a dragon and strike her back to the castle of Lord Farquad 4) Challenges and trials: along the way he ticks stuck with an annoying retainer and has to battle the dragon when he gets there. When he does rescue her, he as to battle his feelings for her. 5) The real reason to go: The real reason he goes to the castle is to draw in that he is not just some angry ogre, but he actually has feelings and cares for other people/crea! tures beside himself. Chapter 5:If you want to get a full essay, order it on our website:
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